That much was fine to a point, but no compensation was given to those who had paid the higher fee. Their first step towards taking market share from ‘Land Barons’ was to devalue the price of regions from US$1675 to US$1000, to make sims more affordable to the masses. A succession of amazingly incompetent bigshots at Linden Labs decimated the grid not just my estates but everyone’s.Īt some point – Phillip Linden, I believe from memory – apparently didn’t like the fact that the likes of Anshe Chung, myself, and a handful of others with close to a hundred regions each, were making money, so the powers-that-be at Linden Labs decided to have their cake and eat it too. Irukandji and Jillaroo Estates had 18 good months followed by 18 bad. It was a raging success, but unknown to me, that success would lead to its downfall. The Kingdom of Irukandji (v1) in Second Life 2007-2010 That happened accidentally, and so the Irukandji Continent was born. I never intended to become a land baron as well. And I did create – Thousands and thousands of things. People came in droves to see what it was all about, while others saw an opportunity for artistic creation.
Pre 2008, it was a wonderful dreamy canvas, where Linden Labs’ catchcry of a world created by residents was actually true. The fast rise and tedious fall of Second Life It wasn’t a case of customer satisfaction that led me back to Second Life. So finally, in late 2011, I went back to SL. The lack of time however, compounded by the latter’s obvious incompetence, made that unviable. I forayed into InWorldz and SpotOn3D, and then finally attempted to set up my own grid using the services of Sim Host. After the events of 2008-09 that signalled its obvious culture change, I said to everyone who would listen that it can’t all end like this. I’ve seen the best and worst of Second Life. Naturally most of that experience – incredibly wonderful and incredibly sad – was gained in Second Life. Comments archived 4 April 2016īefore I lurch into comparing Second Life to InWorldz, just a bit of background about my history in other virtual worlds. I’m just not sure how to define it.įirst published 1 April 2013.
A lot has become lost from the early 2010s when OpenSimulator worlds were just starting to pop up all over.Īnd you know what? Looking back, and I’m sure most former residents would agree, there really was something special about InWorldz that I’ve never found on any other grid. I do think it’s important to hold onto these little pockets of virtual world history whenever we can. Recently, while in the process of transferring all my old blog articles to this new site, I deliberated whether to keep this one or not, however there is a lot of history recorded below and the old page still receives a lot of traffic. I originally wrote this article under my avatar name, Xay Tomsen, nearly ten years ago.